Name and Parameters | Description |
servername | Name as seen in the description column in the client's server browser. |
serverip | Writable at initialization, read only when and after “started” event is dispatched. |
serverport | Writable at initialization, read only when and after “started” event is dispatched. |
uptime | Value in milliseconds |
masterserver | Hostname of the master server |
updatemaster = 0 or 1 | Useful for preventing server from being registered and appearing on the public server list |
maxplayers | |
admin_password | Password required for player to gain admin status |
server_password | Password required for player to gain entry to server |
allow_mm_veto = 0 or 1 | Permit master players to switch to veto mode |
allow_mm_locked = 0 or 1 | Permit master players to switch to locked mode |
allow_mm_private = 0 or 1 | Permit master players to switch to private mode |
mastermode | |