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en:suckerserv:functions [2011/07/01 12:30] – [Connection Stats] loveforeveren:suckerserv:functions [2014/05/31 00:27] (Version actuelle) – modification externe 127.0.0.1
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 | server.player_shots(cn)        | number                                                                                                                                                                       | | server.player_shots(cn)        | number                                                                                                                                                                       |
 | server.player_accuracy(cn)     | number       | Calculated from shots and misses. Note: game client uses different calculation method which maybe noticeable in game modes such as ffa or efficiency.           | | server.player_accuracy(cn)     | number       | Calculated from shots and misses. Note: game client uses different calculation method which maybe noticeable in game modes such as ffa or efficiency.           |
 +| server.player_accuracy2(cn)    | number       | Calculated from damage and damagewasted. Client calculation method, used in awards/best_stats and stats modules.                                                |
 | server.player_timeplayed(cn)   | number       | Number of seconds played in the current game.                                                                                                                   | | server.player_timeplayed(cn)   | number       | Number of seconds played in the current game.                                                                                                                   |
 | server.player_win(cn)          | number       | Returns 1 or 0 for win or lose, respectively. In singles mode, a winner is a player with the most frags. In team mode, winners are players on the winning team. | | server.player_win(cn)          | number       | Returns 1 or 0 for win or lose, respectively. In singles mode, a winner is a player with the most frags. In team mode, winners are players on the winning team. |
 | server.player_rank(cn)         | number       | Player's rank calculated at the end of the game. For team games, rank is relative to team members.                                                              | | server.player_rank(cn)         | number       | Player's rank calculated at the end of the game. For team games, rank is relative to team members.                                                              |
 +| server.player_armour(cn)       | number                                                                                                                                                                       |
 +| server.player_armour_type(cn)  | number                                                                                                                                                                       |
 +
 +
  
 ==== Connection Stats ==== ==== Connection Stats ====
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 | server.player_connection_time(cn) | number       | Number of seconds connected to the server.                                                | | server.player_connection_time(cn) | number       | Number of seconds connected to the server.                                                |
 | server.player_ping(cn)            | number       | Returns the last reported ping value.                                                     | | server.player_ping(cn)            | number       | Returns the last reported ping value.                                                     |
-| server.player_lag(cn)             | number       | Get the player's lag value measured as the time delay between receiving position updates. | +| server.player_lag(cn)             | number       | Get the player's lag value measured as the time delay between receiving position updates. |                                                                          
-| server.player_freeze(cn)          | number                                                                                                 | +
-| server.player_unfreeze(cn)          | number                                                                                                 |+
 ==== Current Status ==== ==== Current Status ====
  
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 | server.player_msg(cn, text) | nil | Send a server message to a player.| | server.player_msg(cn, text) | nil | Send a server message to a player.|
 | server.player_slay(cn) | nil | Kill a player; their stats aren't affected.| | server.player_slay(cn) | nil | Kill a player; their stats aren't affected.|
-| server.player_suicide(cn) | nil || +| server.player_suicide(cn) | nil | Force a player to suicide, which will affect their game stats. |
-| server.player_priv_code(cn) | nil | Force a player to suicide, which will affect their game stats.|+
 | server.changeteam(cn, team) | boolean | Move a player to another team.| | server.changeteam(cn, team) | boolean | Move a player to another team.|
 | server.kick(cn,[bantime],[admin],[reason]) | nil | Kick and ban a player from the server. Argument defaults: bantime=4 hours, admin="server", reason="".| | server.kick(cn,[bantime],[admin],[reason]) | nil | Kick and ban a player from the server. Argument defaults: bantime=4 hours, admin="server", reason="".|
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 | server.setadmin(cn) | nil | Give a player admin privilege. Note: only 1 visible master/admin is supported.| | server.setadmin(cn) | nil | Give a player admin privilege. Note: only 1 visible master/admin is supported.|
 | server.unsetmaster() | nil | Take away master privilege from the current master.| | server.unsetmaster() | nil | Take away master privilege from the current master.|
-| server.set_invadmin(cn) | nil | Give player admin status, but is invisible to other players.| +| server.set_invisible_admin(cn) | nil | Give player admin status, but is invisible to other players.| 
-| server.set_invmaster(cn) | nil | Give player master status, but is invisible to other players.|+| server.set_invisible_master(cn) | nil | Give player master status, but is invisible to other players.|
 | server.unsetpriv(cn) | nil | Take away player's master or admin privilege. This function should work on all privilege configurations.| | server.unsetpriv(cn) | nil | Take away player's master or admin privilege. This function should work on all privilege configurations.|
  
en/suckerserv/functions.1309516243.txt.bz2 · Dernière modification : 2014/05/31 00:26 (modification externe)

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