| Name and Parameters | Description |
|---|---|
| started() | |
| shutdown(type) | Type constants: server.SHUTDOWN_NORMAL, server.SHUTDOWN_RESTART, server.SHUTDOWN_RELOAD |
| shutdown_scripting() | |
| reloadhopmod() | Server scripts are about to be reloaded. |
| maintenance() | Signaled once per day for maintenance tasks. |
| Name and Parameters | Description |
|---|---|
| intermission() | |
| finishedgame() | Signaled just before map change. |
| timeupdate(minsleft) | Signaled once per minute. |
| setnextgame() | This event gives you the chance to set <tt>server.next_mode</tt> and <tt>server.next_map</tt> vars. |
| mapchange(map, mode) | New game |
| gamepaused() | |
| gameresumed() | |
| votepassed(map, mode) | A majority number of players voted for a map change. |
| beginrecord(id, filename) | Game is being recorded to a demo file |
| endrecord(id, filesize) |
| Name and Parameters | Description |
|---|---|
| addbot(admin, skill, owner) | |
| delbot(admin) | |
| botleft(cn) |
| Name and Parameters | Description |
|---|---|
| connect(cn) | New client has connected |
| disconnect(cn) | Client has disconnected. |
| failedconnect(ip, reason) | Client was unable to connect to the server for some reason. |
| kick(cn, bantime, admin, reason) | Player has been kicked. |
| active(cn) | Player is active in the game (sending position packets). Signalled once per game. |
| rename(cn, oldname, newname) | Player has renamed. |
| reteam(cn, oldteam, newteam) | Player has changed team. |
| chteamrequest(cn, curteam, newteam) | Player wants to move to another team. Return -1 to reject the request. |
| text(cn, msg) | Player sent a chat message. |
| sayteam(cn, msg) | Player sent a chat message to his team. |
| spectator(cn, value) | Player joined or left spectators. |
| mapvote(cn, map, mode) | |
| mapcrcfail(cn) | Player has modified map. |
| masterchange(cn, value) | Player gained or lost master/admin privilege. |
| setmastermode(cn, oldmm, newmm) | Player changed the server master mode. |
| Name and Parameters | Description |
|---|---|
| shot(cn, gun, hits) | |
| frag(actor, target) | Actor(CN) fragged target(CN). |
| teamkill(actor, target) | Actor(CN) team killed target(CN). Signalled instead of frag event. |
| suicide(cn) | |
| takeflag(cn) | |
| dropflag(cn) | |
| scoreflag(cn) | |
| returnflag(cn) |