| Name and Parameters | Description |
| servername | Name as seen in the description column in the client's server browser. |
| serverip | Writable at initialization, read only when and after “started” event is dispatched. |
| serverport | Writable at initialization, read only when and after “started” event is dispatched. |
| uptime | Value in milliseconds |
| masterserver | Hostname of the master server |
| updatemaster = 0 or 1 | Useful for preventing server from being registered and appearing on the public server list |
| maxplayers | |
| admin_password | Password required for player to gain admin status |
| server_password | Password required for player to gain entry to server |
| allow_mm_veto = 0 or 1 | Permit master players to switch to veto mode |
| allow_mm_locked = 0 or 1 | Permit master players to switch to locked mode |
| allow_mm_private = 0 or 1 | Permit master players to switch to private mode |
| mastermode | |