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Table des matières
Server-side player commands supported by SuckerServ servers.
Command Syntax
#<command> <argument>
argument: word | "text" | [text]
Common Parameters
<cn>: Client number
A client number, every player connected to the server is uniquely assigned one of these numbers; commands which target players require a CN argument. Client numbers are shown on the scoreboard window for master and admin players, normal players can enable the CN column by typing /showclientnums 1
into their console.
Public Commands
Everyone can use theses commands
#admin
Raise your privilege to admin with authkey authentification.
#cookie <cn>
Give a cookie to a player.
#cheater <cn>
Write an entry in the server log and notify to admins a cheater.
#forgive <cn>
Forgive the teamkill of a player.
#help ["command"]
Display an help message for the given command or list all commands available with your privilege.
#info
Display an information message.
#invadmin
Raise your privilege to invisible-admin with authkey authentification.
#invmaster
Raise your privilege to invisible-master with authkey authentification.
#mapsucks
Lower the game time when the mapsucks ratio is reached
#master
Raise your privilege to master with authkey authentification.
#me <"message">
A command to say what you're doing, like on IRC.
#msg <cn> <"message">
Send a private message to a player.
#nextmap
Tells you what the next map will be.
#players
List players and their stats.
#spy 1 / 0
Set yourself to spy-mode.
#stats [<cn>]
Display your statistics (frags, deaths, accuracy etc.) for the current game. This command is useful because it displays variables not shown in the scoreboard window.
#stats total [<cn>]
Displays your cumulative statistics of all the games you've played on the server. Player records are identified by player name alone, for an unmixed record be sure to choose a distinctive player name.
#suddendeath
Activate or deactivate suddendeath mode.
#uptime
Shows how long the server has been running.
#votekick <cn>
Vote to kick a player.
#whoisonline
Display which player are logged in.
Master Commands
Only masters can access theses commands The masters can also use the Public Commands
#givemaster <cn>
Hand over master privilege to another player.
#names <cn>
List previously used names of a player; players are identified by IP address.
#msg <text>
Send a global message.
#playermsg <cn|name> <text>
Send a message to a player.
#specmsg <text>
Send a message to spectators.
#addbot [<low>] [<high>]
Add a bot to the game with optional low/high levels.
Admin Commands
Only Admins can access theses commands. Admins can also use the Public and Master Commands.
#giveadmin <cn>
Give a player admin.
#rankgame <mode> <map> <countdown(secs)>
Execute the rank game sequence.
#maxclients <number>
Resize the server's player capacity.
#motd <text>
Set the server motd.
#reload
Reload server scripts and configuration.
#mute <cn>
Block chat messages coming from a player.
#unmute <cn>
Unblock chat messages coming from a player.
#specall
Make all players join spectators.
#unspecall
Make all players leave spectators.
#forcespec <cn|name>
Make a player join the spectators.
#unforcespec <cn|name>
Make a player unjoin the spectators.
#pause
Pause the game.
#resume
Resume the game.
#1on1 <player1cn> <player2cn> <gamemode> <mapname>
Prepare server for a 1on1 game. <gamemode>
= insta (instagib) ffa (ffa/default) eff (efficiency) icft (insta ctf) instateam (instagibteam)
#versus <player1cn> <player2cn> <gamemode> <mapname>
Same as #1on1? (please confirm)
#effic <player1cn> <player2cn>
Start an efficiency game. (please confirm)
#insta <player1cn> <player2cn>
Start an instagib game. (please confirm)
#group <tag> <team>
Group players with matching tag name on to the same team.
#kick <cn> <reason>
Kick a player from the server without banning them. The ban get removed once the server is clear.
#ban <cn> <time> <time-unit> <reason>
Ban a player from the server for a certain amount of time.
#warning <cn|name> <text>
Send a player a warning.
#sd
Enable sudden death mode.
#nosd
Disable sudden death mode.
#persist <1|0>
Enable/disable persistent teams at mapchange.
#changetime <minutes> [<seconds>]
Change remaining time in the round.
#forcemap <mode> <map> <time>
Forces the map and gamemode to change, with the round lasting a certain amount of time.
#eval <code>
Execute Cubescript.