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en:suckerserv:exemple
###############################################################################
# Cube 2: Sauerbraten Game Server Configuration                               #
# Based on HopMod                                                             #
#                                                                             #
# Visit http://piernov.org/dokuwiki/en:suckerserv:start for a full list of    #
# configuration variables.                                                    #
#                                                                             #
###############################################################################

# A server name for players to identify your server.
servername "1FR4|fBlood3Factory"

###############################################################################
# Default connection information:
#   Game Server socket binds to UDP 0.0.0.0:28785
#   Game Server Info socket binds to UDP 0.0.0.0:<serverport+1> (28786)
###############################################################################

# Server's IP address
#serverip "0.0.0.0"

# Game server port.
serverport 30000

# Register your server with the master server every 1 hour to appear on the public server list.
publicserver 1

# Set the maximum number of client connections allowed
maxclients 24

# +1 slot each spectator
specslots 1

# Number of reserved connection slots for admin players
# Admin use: /connect <serverip> [<serverport>] <admin_password>
# Connecting admin players will have invisible admin status.
reserved_slots 0
reserved_slots_password "" # Allow reserved slot usage without giving them admin privilege

# Message of the day. This message is sent on player connection.
motd (concatword    (grey "+########\n")
		(grey "| ")(yellow "Bienvenue sur 1FR4|fBlood3Factory,\n")
		(grey "| ")(orange "un serveur de ") (green "la communaute francaise ")(red "Cube2.fr\n")
		(grey "| ")(blue "http://cube2.fr/\n")
		(grey "+########"))

# The admin password. Same password used by all admin players to gain admin privilege, by typing /setmaster <admin_password>
admin_password ""

# The master password. Same password used by all master players to gain master privilege, by typing /setmaster <master_password>. Only useful if allow_setmaster is 0
master_password ""

# Uncomment and set a server password to lock the game server and require connecting players to send the server password to get access.
# Note: The Cube 2 client doesn't provide a password dialog GUI: players must use the command line to connect to a server with a given password.
#server_password ""

# Time in ms to wait at intermession before changing map — affect also mapbattle module
intermission_time 30000

# Toogles wether teamkilling the flag runner in CTF modes should disallow the teamkiller from stealing the flag
ctf_teamkill_penalty true

###############################################################################
# Authkey configuration for Name protection & Admin
###############################################################################

admin_domains "suckerserv:admin"            # Domain for admin
invadmin_domains "suckerserv:admin"         # Same
auto_invadmin_domains "suckerserv:admin"    # Same, if you want to be auto-invadmin at connection

master_domains "suckerserv:master"          # Domain for master
invmaster_domains "suckerserv:master"       # Same
auto_invmaster_domains "suckerserv:master"  # Same, if you want to be auto-invadmin at connection

name_reservation_domain "suckerserv"        # Domain for name protect
auth_domains "suckerserv"                   # Domain for privileges with new authserver

module "auth/name"                          # Module for name protect
module "auth/invmaster"                     # Module for auto-invmaster
module "auth/invadmin"                      # Module for auto-invadmin
#module "auth/privileges"                   # New privileges module to set inv-master/admin with new authserver. Disable auth/invadmin and auth/invmaster before enabling this 

###############################################################################
# Jabber Bot
###############################################################################

#xmpp_jid ""
#xmpp_password ""
#xmpp_debug 0
#xmpp_muc_jid ""
#xmpp_muc_nick "SuckServ-Bot"
#xmpp_muc_password ""
#xmpp_bot_command_name "#"

###############################################################################
# Stats
###############################################################################

stats_use_sqlite 0                    # Use a SQLite3 Database: default option, only if you can't connect to a MySQL server, because some functions are missing
stats_use_json 0                      # Use a JSON Database: very incomplete, don't use
stats_use_mysql 1                     # Use a MySQL Database: Best option if you have a MySQL server, otherwise, choose SQLite3
stats_query_backend mysql             # Used database : mysql, sqlite3, json
stats_mysql_hostname "localhost"      # MySQL server hostname
stats_mysql_port "3306"               # MySQL server port
stats_mysql_username "**********"     # MySQL database username
stats_mysql_password "**********"     # MySQL database password
stats_mysql_database "**********"     # MySQL database name
stats_servername "FR|BloodFactory"         # Server name, for displaying in scoreboard
stats_mysql_install false             # Switch to false after first launch
stats_use_auth 1                      # Use auth with stats
stats_auth_domain "suckerserv"        # Domain for auth
stats_overwrite_name_with_authname 1  # Replace current name with authkey's name in stats
stats_tell_auth_name 1                # Display authname at intermission and when authkey is validated

###############################################################################
# Map rotation
###############################################################################

# Possible values for map_rotation_type include: standard, random, size
map_rotation_type "random"

# The map rotation lists
#exec "conf/new_maps.conf"
#exec "conf/maps.conf"

# The server's preferred game mode
default_gamemode "insta ctf"

# Change back to the default game mode when the server goes empty
default_game_on_empty 1

# For the next map, choose an appropiate sized map from a map rotation, depending on the number of players connected.
# The small map set is used when the player count less than or equal to <small_gamesize>, else the big map set is used.
small_single_game 5
small_team_game 5

###############################################################################
# Map vote restrictions
###############################################################################

allow_mapvote 1

allowed_gamemodes [
    "ffa"
    "teamplay"
    "instagib"
    "instagib team"
    "efficiency"
    "efficiency team"
    "tactics"
    "tactics teams"
    "capture"
    "regen capture"
    "ctf"
    "insta ctf"
    "protect"
    "insta protect"
    "hold"
    "insta hold"
    "efficiency ctf"
    "efficiency protect"
    "efficiency hold"
]

# Block votes for unknown maps (known maps are released maps found in the official game distribution)
mapvote_disallow_unknown_map 1

# Block votes for maps not in the game-mode's map rotation
mapvote_disallow_excluded_map 1

###############################################################################
# Master restrictions
###############################################################################

default_mastermode 0         # Change default mastermode
allow_master_kick 2          # Allow master to kick players. 0: Disallow kick by master; 1: Allow all masters to kick players; 2: allow only authentified masters
allow_setmaster 1            # Allow /setmaster 1 command to be used for gaining master
allow_mastermode_veto 1      # Allow master to set veto mastermode 
allow_mastermode_locked 1    # Allow master to set locked mastermode
allow_mastermode_private 0   # Allow master to set private mastermode

###############################################################################
# Web admin configuration
###############################################################################

# The web admin control panel url is http://localhost:28788/admin
# There is no login required when access is through localhost

# To create a new web admin user run this shell command: source bin/env.sh; bin/utils/luapp bin/utils/web_admin.lua <username> <password>
# Copy and paste the output here into the web_admins list:
web_admins ["piernov 63dc339a65ed212234bd6bc4ea54bfbcda61a5941f23ed19 zesdxqvkkqzdalc"
"Aporia e67d31bd6b135fd6f26863d2141192fe3083368d78885966 xrbjifadkunhdgx"]

###############################################################################
# Player Commands configuration
###############################################################################

enable_commands [
    cheater
    votekick
    specall
    unspecall
    maxclients
    uptime
    reload
    changetime
    players
    names
    pause
    resume
    motd
    cookie
    givemaster
    mute
    unmute
    me
    ban
    unban
    persist
    versus
    warning
    msg
    stats
    nextmap
    eval
    group
    specmsg
    slay
    recorddemo
    giveadmin
    forcespec
    unforcespec
    setnextmap
    traffic
    banlist
    fairgame
    whoisonline
    admin
    invadmin
    master
    invmaster
    forgive
    mapsucks
    clanwar
    rename
    disconnect
    info
    help
    delgban
    gbans
    spy
    mutespecs
    unmutespecs
    privileges
    version
]

disable_commands [
]

###############################################################################
# Modules
###############################################################################

module "stats"                                 # Record game statistics to a database (it is needed for the stats and names commands)

module "display/ownage"                        # Display player achievement messages
module "display/awards"                        # Show End Stats Game of ended map during the intermission

#module "detect/camping"                        # Name and shame players who are found to be camping
module "detect/camping_penalty"                # Players who are camping go in specs for 10 seconds (penality)

#module "balance/teams/by_adding_bots"          # Use bots to balance teams
#module "balance/teams/by_moving_players"       # Player moving team balancing
#module "balance/teams/passive"                 # Player moving team when they are death and cry Balance

module "balance/server_size/by_spec_count"     # Increase the server capacity; depends on the spectator count
#module "balance/server_size/by_mastermode"     # Make server bigger when it goes into locked mode so that many more spectators can connect (default resize is 50 players)
#module "balance/server_size/by_gamemode"       # Increase/ Decrease server; depends on the current gamemode

#module "override/gameduration"                 # Change the usual 10 minutes game duration to 15 minutes
module "override/default_mastermode"        	# Change the default mastermode (to locked by default)

module "recordgames"                           # Auto record demos of every game

module "limit/inactivity"                      # Move inactive (dead or not moving) players to spectators
#module "limit/spectating"                      # Disconnect spectators at "intermission", after min. 30 minutes, when server is full and they haven't been active in chat for 5 minutes
module "limit/ping"                            # Move lagging players to spectators after 2 warnings

#module "gamemode/no_ties"                      # Prevent ties by continouse increasing the maptime by one minute until there is a clear ranking order (it is needed for the noties command)
#module "gamemode/suddendeath"                  # Like no ties, but it stops the game, immediately, when a team scores one more time (it is needed for the suddendeath btw. sd and nosd commands)

#module "jabber/lua_jabber_bot"                 # A ugly and unstable Jabber Bot
#module "name_lock"                             # Prevent players from renaming
module "mute_spectators"                       # Mute all spectators, requiered for #mutespecs and #unmutespecs commands

module "mapbattle"                             # Vote for map at intermission

###############################################################################
#IRC MODULES
###############################################################################

irc_socket_password "suckerserv_python_bot_pass"
module "irc/python_bot"                        # Required for the external irc-bot, dont forget to set a connection pass above!

#After that you need to configure the config.py file. You can find it in the /python_bot folder. Have fun!

#################################################################################
# Message customization
#################################################################################
# Take the message's var you want customize from script/modules/declare/messages.vars
# Exemple: There's a "global forgive_actor_forgiven_message" in messages.vars
#          So the line to put here, for exemple, is → forgive_actor_forgiven_message (concat "You've been forgiven by" (blue "%s"))
en/suckerserv/exemple.txt · Dernière modification : 2014/05/31 00:27 de 127.0.0.1

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